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Test of Time: v1.1 (3.37 MB) Test of Time German: v1.1 (3 MB) Convert your Civ2 version to Civ2 Gold!.Mac Users: If you can’t get the patch to work, you may have to change the name of the Civ2 program manually to Civilization II Gold 1.1 before applying it. The latest MAC patch looks for the name above. If someone just got the game it would. . CIVILIZATION II: Test of Time. CIVILIZATION II: Test of Time. CIVILIZATION IV (Sid Meiers). CIVILIZATION IV (Sid Meiers) - Update 1.6.1 and NoCD. CIVILIZATION IV: Beyond the Sword. CIVILIZATION IV: Warlords. CIVILIZATION: Call to Power. Galactic CIVILIZATION s. Galactic CIVILIZATION s II Gold.

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  1. Civilization II: Test of Time
4.34 / 5 - 70 votes

Description of Civilization II: Test of Time Windows

Read Full Review

History 101

One of the inevitable facts of today's computer gaming industry is that success breeds clones..lots of them! It's also true that most of these efforts result in poor knock-offs of the original, rarely risking making attempts at offering anything that resembles originality or inventiveness. Fortunately these rip-offs are usually easily identifiable as they rarely carry the name of the original success but often go through great pains to tout just how much they are like the game they are attempting to clone.

Civilization

It's also fairly common knowledge that Civilization and Civilization 2 have managed to break most of the conventional rules that the industry held so dear when those games were released. Anxious to ride on the coattails of success, other companies launched their own adaptations, which ranged from the majestic to the disastrous. Most though, fell somewhere in-between. By most people, the Civilization name was highly revered and some even thought it held some magical properties with the fans. This could explain the epic conflicts that broke out about the ownership of the name. Companies like Activision, Microprose, and even Avalon Hill fell into ugly legal battles that risked ruin for the combatants, all in an effort to lay claim to the name and the rights of future Civilization titles. Strangely, the ultimate victor to this heated license war was the massive financial power of the toy giant, Hasbro, who in the end purchased both the Avalon Hill and Microprose companies.

For the fans though, the fallout of this conflict would continue to be a muddled affair where finding the true offspring of the Civilization name was at best, hit or miss. Microprose did release several expansion type titles to Civilization 2, of varying quality. These releases offered a range of enhancements which included (some very well designed) custom scenarios, an editor, and even multiplayer capability. Activision even nudged its way into the fray with a release that had authorized use of the name. Activision'sCivilization Call to Power valiantly attempted its own unique spin on the popular series, which ended with a somewhat muddled mess of highs and lows. Even the original Civilization creators themselves came out with their own spiritual successor, Sid Meier's Alpha Centauri. Oddly, up to this point, this game came closest to being the heir, with a design that captured the spiritual feel of the original, while embracing a creative evolution to the series vision. Sadly though, even this tile was hampered by its own best intentions and abstract interpretation.

The Test of your time..

So this brings us to the present and the release of Civilization 2 Test of Time, a title which intends to update the original Civilization 2 with updated graphics, interface tweaks and the best of the best Civilization 2 variations, including multiplayer capability. The result, while largely on target, somehow still manages to flounder for a number of reasons. Still, there is a lot to commend in this newest Civilization namesake title.

Test of Time actually offers many interesting refinements over Civilization 2. The most blatantly obvious of the enhancements is the update to the graphics. The graphics are now improved and more animated. Units now each have their own movement and attack animations (for instance, ship sails ruffle in the wind as they travel) and the even the map characteristics themselves come alive. Deer prance back and forth and rivers flow. Players also have great latitude in zooming in or out on the primary map screens, to fit their personal tastes and viewing preferences. Of course, this type of change is purely cosmetic but it does tend to add a fresh feel to an old favorite.

Mini

The more meaningful additions are the updates to the interface that make the micro-management aspect of Civilization more manageable. The interface as a whole has been updated to a much stronger game ambiance feel versus the dated Window 3.1 application design that Civilization 2 had. For the most part, this is a positive change, though sometimes navigation or action options can now require a little hunting to find. In particular, updates include the ability to scroll through your cities in the city view screen and a new mini-map that can be changed from flat to a more practical 3-D rotating globe. These updates only nominally improve play control, but are still a welcome addition.

The AI in some cases seems to have been improved. In several games, allies have been more vehement about protecting alliances. In several instances, this included substantial allied troop movement through my empire to reach hostile civilizations on the far side, this new level of protectiveness from allied AI players was pretty impressive. The odd downside to this is that too often an allied army would finish capturing a hostile city right after my forces had softened it up! Not really a flaw, but something players will likely have to adjust their strategies for.

The game also sports some of the better offerings of the post Civilization 2 releases. It includes multiplayer capabilities (hotseat, network, Internet, and dial up; note, no play-by-email though), allows Civilization 2 editor created maps to be used, and offers 5 unique game environments. Another distinctive feature of Test of Time is the ability to play games where Civilization is played across four separate maps. This unique feature is handled somewhat like play in Masters of Magic where traveling from map to map is usually restricted by some sort of in game particularity. The concepts are certainly compelling, and depending on the game chosen, adds a lot to the feel of play.

Worlds, and worlds within worlds..

Test of Time actually includes five distinct campaigns to choose from. Like the recently released Civ 2 Fantastic Worlds, each campaign has it own unique range of units, technologies, wonders, and map terrain schemes. While Test of Time clearly uses just the core Civilization ruleset, each of the campaigns does a good job of offering its own individual ambiance. The addition of multi-map features allows players to explore a range of locales in a single game, from underground caverns, deep sea floor beds, worlds of magic to even the distant binary system, Alpha Centauri. Admittedly, the quality of each campaign varies slightly but the overall value is definitely enhanced by the range of playable experiences.

Original game- This campaign offers players the chance to enjoy a traditional Civilization game with the enhanced graphic animations and interface tweaks. Several units in this game have been modified for better play balance. For instance, the attack strength of the cruise missile has been reduced to 18 while the strength of most aircraft has been increased slightly.

Science Fiction game- This game is actually the weakest offering of the bunch. To its credit, the scenario is well balanced and enjoyable, and offers a completely redefined environment to explore. The multi-map aspect is represented by three planets and an orbital environment.

Sadly, the sci-fi theme has some holes in its theme presentation if you examine the campaign too closely. For a futuristic setting, units oddly start out armed with only swords, and require further research just to acquire even the basest of technologies like Woodworking. As the game progresses, civilization advances quickly rocket ahead into speculative theoretical knowledge. Occasionally, the scenario wanders into some disturbing 'Barney the dinosaur ' romper room motifs that really make immersive play a challenge. Terminology phrases like 'Blue Willie', 'Feephi', and 'Collapsatron Q' and a few others definitely seem out of place in a self proclaimed sci-fi world. Still, this campaign can be an enjoyable romp, if not scrutinized too closely.

Midgard game- This game is a lot like the fantasy game but includes a lot more subtleties. Midgard is actually a carry-over of a scenario on the Civ 2 Fantastic Worlds title. However, the design has been enhanced and includes some very interesting events, quests, and plot devices. There's no question that this is hands-down, the best variation of the Civilization design to surface. Clearly, the best offering Test of Time provides.

Extended original game- In theory, this is a merging of the classic Civilization design with a pseudo Sid Meier Alpha Centauri variation. The game follows the original game's path until the players ship reaches the new Alpha Centauri system. Here the game breaks as the player explores the New World (all the while managing his cities back on earth simultaneously). Interestingly enough, many of the technology types are quite similar to Sid Meier's offering, including the ability to discover Transcendence, which ends the game when the player evolves to the higher evolution form.

While the idea is compelling, the result is sometimes less than stellar. The game has an alien race that will be encountered once your colonies have reached the new world. Oddly enough, when you finally engage the aliens in diplomacy, their ambassador looks strikingly like an American Indian ambassador you may have encountered back on earth. Another lackluster aspect is that it's all too easy to bypass nearly any direct interaction with the new planet once you've reached it. Certainly an interesting theme to explore the first time through, but it also lacks the staying power for repeated visits.

Fantasy game- This game offers the closest approximation to a Master of Magic theme, without having to resorting to fiddling with old DOS configurations. The world is spread across four maps with magical and fantasy elements. The entire campaign is steeped very heavily in a fantasy feel, where each of the races that can be played has a very unique and diverse feel (the Merfolk Civ was a personal favorite for me).

A wrong turn on the mega-hit express

This brings us head on to the hiccups of this title. Hiccups that come perilously close to making the Exxon Valdez accident look like a half empty glass of spilt milk! The deadly iceberg of disaster first comes into view when you start up the game for the first time. The system requirements state that a minimum of Pentium 166 is required, and recommends a P200 for optimum performance. On the three test systems we ran it on, only one ran it with acceptable performance. Our P166 with 32 Meg of RAM wouldn't even run the game..period! The P233 with 64 megs of Ram did run it but the delays were pronounced and the starting 'loading game' warning would often take five minutes or more processing before beginning the actual game. Even our P300 with 128 Megs of RAM sometimes took almost a minute to load before beginning. On all of the systems the movie animations (what few of them there were) either didn't run or were very choppy (in case you're thinking the video card was to blame, one was a 16 Meg Banshee and the other a 32 Meg Riva TNT). For a game whose predecessor used to run on a 486 machine, the performance drop is catastrophic, especially considering the improved graphics, while good, are not as dramatic as the resource drain.

A festering complication of Test of Time being such as a system hog is the problem of the late game pauses, as the computer processes the opponent's turn. This is exacerbated sometimes to a level where you could take naps or go for a dine-out meal while waiting for turns to process (particularly on slower systems, the P300 handled them in a semi-reasonably 6 minute time frame, even under the worst intentionally induced conditions). So while the concept of exploring up to four maps is compelling, memories of late game turn processing in Civilization 2 should remind you what a headache this added feature could become.

Test of Time also disappointingly chops out some of the enhanced immersion elements. Gone are the movie styled advisors that were a kick in the original Civilization 2. Gone are the Wonder mini-movies, eyecandy city view screens and the animated ambassadors. Sure, these were only frills that added to the feel, and which over time more often than not got ignored, but they also represented an integral part of the immersive feel of the original title. Enhancing animation graphics while ripping frills that helped to make Civilization 2 popular was not the kind of trade up I imagine many gamers had in mind.

Another disappointment was that other than hotseat play we were unable to get any multiplayer games going reliably. More snafus occurred when we tried to move a premade earth world map from the Test of Time original scenario to the extended game (the extended game doesn't have a world map available). The game not only crashed but also managed to corrupt files so that Test of Time actually had to be removed and then reinstalled from scratch!

The game also still suffers from a lot of the problems that plagued the original (to Microprose's credit though, these have been greatly reduced). For instance, automated Settlers still wander back and forth with no rhyme or reason. 'Go to' commands still result in erratic path choices that can result in a unit looping back and forth in some bizarre continent dance.

Despite the foibles, new and old, Test of Time is largely an enjoyable product, though its worth will be largely determined by your fanaticism for the series. After all, Test of Time combines the best of the scenario add-ons with multiplayer and tops it with a new multi-map feature and a facelift that includes improved game graphics and interface tweaks. Sadly the stripping of so many frills like the wonder mini-movies makes improvements descend into a trade off instead of a grand show piece, as it should have been. Test of Time feels like it should be the culmination of what made Civilization a mega-hit stuffed to the gills with all the frills and goodies that could be packed into a single CD. Instead the whole package feels a little like a fancy Gold edition of Civ 2: Fantastic Worlds without the editor.

Review By GamesDomain

External links

How to play Civilization II: Test of Time Windows

To install the game, follow these instructions: http://users.tpg.com.au/jpwbeest/cc_tot_install.htm

Captures and Snapshots

Screenshots from MobyGames.com

Comments and reviews

Linus2020-03-070 point

Vanilla Civ 2 works beautifully on Linux/Wine, no tweaks required. For some other old games, you guys can try using a tool called DxWnd to enable older versions of DirectX/DirectDraw specially for Win8 and Win10. After Win7 it went downhill..

Wyrmwood2019-11-290 point

Sorry, that previous comment was for the French Version, It seems that the English ISO version is corrupted. :(

Wyrmwood2019-11-292 points

Got it working on Windows8 64bit. Had to install an additional 64 bit patch at https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282 (just be sure to manually move their lua.dll file and lua folder into your Civ game folder after running this patch.) To convert the mdx file to iso, download iat (IsoAnalyzer) from https://sourceforge.net/projects/iat.berlios/ , then move the exe file into the same folder as the mdx file. Open a command prompt in Administrator mode (either in this folder or navigate to it), then type 'iat.exe YourCivDownload.mdx Civ.iso' -(without the quotes) and it will convert it to an iso file you can open on your win 8 computer by just double-clicking on the iso file. Install from there. Install the official patch and then the 64 bit patch. Make sure you set the game and patch files to 'Run as Administrator' and in WinXPSP3 compatibility mode. (Windows also had to install Direct Draw but that was no issue). Have fun!

Pwiecek2019-11-191 point

If your having problems on win10 try a virtual machine. I have it running in Oracle Virtualbox

matsuokumiko2019-07-210 point

well, that was a colossal waste of my data.

Karim2019-05-05-3 points

problems with Civ2, launch error and crashes, I made sure to run it in comp 'WinXp Service pack 3, and 'run as admin. before that you´ll have to use this patch *Civ2x64EditboxPatcher and also I downloaded from Abandonware.com (not here), containing that patch and ISO file, not some freakin headache MDF etc SHAIT, f*ckin lost 2hours jwith this shait, why don´t you just iplooad the ISO and spare the time and effort, is that so hard?

Sam2019-05-050 point

Can get it to launch a new game, tried with the Scifi mode, keeps crashing just after all the choices are ticked, someone know what´s wrong with this? (I´m running it on compatibility Win Xp Service Pack 2)

szkjx2018-08-150 point

how do i use it on a chromebook??????

tryler2018-05-12-1 point

For both downloads, I found the easiest way to use Iso9660 Analyzer Tool, which does NOT require an install - just the lone executable. Hop over to command line and use the syntax 'iat.exe ' and you should be good to go. For the English version, use the IMG file.

midnightrizer2018-02-182 points

Win 10 does NOT have XP compatibility mode only win 7 and maybe 8 if u r trying to get these old games to run on 64 bit platforms good luck to you.

GRIGOR2017-12-261 point

For the 'create city crash' on Windows 10 1709 this patch work for me:
https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/

eltotonero2017-12-171 point

I tried to do it Paul. I can start a new game, build two or three cities and then the game crash again..

paul2017-12-171 point

If you have recently updated Windows 10, make sure you run 'troubleshoot compatibility' and select 'windows XP service pack 3', this should stop it from crashing from using the keyboard/renaming cities

eltotonero2017-12-161 point

I just updated windows 10 (1709 version), and I have some new bugs with civ2.
If I try to build a new city or if I want to change the name of a city, the game stop..
Before this update, the game was working fine

LePaul2017-02-050 point

Plays ok on Win10 (see tutorial here: http://users.tpg.com.au/jpwbeest/cc_tot_install.htm )
but it seems that the music is missing from the CD..

Bob2017-01-19-1 point

for those who you having problems, the IMG file in the archive on this page appears to be corrupt; most likely it was inadvertantly uploaded this way (it passes CRC, so it's not corrupted on download).
Maybe find the game somewhere else unless this is fixed.

Civilization

fordprefect42712016-09-15-1 point

You need to run the installer itself in Win XP Service Pack 3 mode, as an administrator. Be sure to set the mode to run the game the same way, as an administrator. That's how I got mine to run. If Win XP SP3 doesn't work, try Vista for both. I used to run it in Vista all the time.

Tom2016-08-232 points

To install:
Download main file and patch.
Download and install Daemon Tools lite.
Mount file in Daemon tools lite and install, follow all instructions.
Install Patch.
Download another patch from http://forums.civfanatics.com/showthread.php?t=193215.
Fix .exe file.
Play and enjoy!

Sir Ludicrous2016-07-241 point

So i´ve managed to open the Autostart Menu (using DeamonTools), but after starting the installation, nothing happens
The task manager tells me about a process called 32-bit-setup-launcher and thats it.
no window, no action, no icon of processing data..
Im running on win10 btw

Answering Ticked-off2016-04-262 points

You need to burn the image to a CD. I used ImgBurn 2.5.6.0 (because the latest version makes AVG go crazy). It installed and runs on Windows 10 but it hangs at the point of entering the game. Given a little time I think I can get it working.

ThomasFfobbs2016-04-220 point

re: all+any failed attempts at installion of old games [particularly D.O.S. & PRE-ACTIVATION-WINs].. Try Using DOS-Box if You Are a WIN Guy; or.. WINESKIN FOR MAC [lets you use WIN.*.exe progs [Games & APPS like DataBases & AV & SecurityBenchMarkers] within a 'WIN' sandbox-type enviroment, windowed or fullscreen].
just be carefull to AVOID installing into the Windows Programme-Files Dir.. Microsoft defaults it to requiring very limited Administrator Privs.

ticked-off2016-02-26-11 points

what a waste of time. I have found exactly *nothing* that recognizes the .img file in this download, I've tried 5 programs, including DOSBox, D-Fend Reloaded and OSFMount. Using Win10.. so if you have Win10, don't waste your precious time or bandwidth on this piece of garbage..

Ty2015-10-20-3 points

im still not sure how to install this game, even after reading the Guide, please help me instal this amazing game!!!!

Civguy2015-08-29-1 point

Don't install on same pc as Civ2mge. Weirdness ensues. But copy civ2mge heralds, WW movies, advisors into 2tot folder and it looks pretty good. Remember to use the 'no limits patch' for population and gold.

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After several reappearances in the budget racks, those all-time classic strategy games Civilization I and II seem to have spawned new offspring. Unfortunately, with each one being 'fathered' by a different developer, choosing the right revamp can prove difficult.

Sid Meier's Alpha Centauri just pipped Activision's Civilization: Call to Power in our book, but they're both hard acts for the new Hasbro-owned MicroProse entry Civilization II: Test Of Time to follow. And just to muddy the waters, there's some doubt as to whether Test Of Time is third-generation offspring at all.

Okay, it's got 16-bit colour, animated units and terrain, but everything else will be very familiar to long-time C-fans. The scientific advances and city improvements are much the same - at least they are in the normal game - and even the short-cut keys haven't changed.

On the other hand, you could argue that the chance to colonise up to four different but linked worlds at the same time makes it many times more challenging on a strategic level, while the optional fantasy and sci-fi 'flavours' offer something pretty new. Then again, anyone familiar with the official add-on pack Civ II: Fantastic Worlds will have seen at least some of that before.

In MicroProse's own words, Civil: TOW 'improves and expands on a beloved classic', which is probably all it needs to encourage Civ die-hards to promptly leg it down to their local software store - they'll certainly get their full CD's worth.

When Seven Tribes Co To War

In TOT, the traditional game puts you in charge of one of seven tribes battling for world supremacy or the way to the stars via Alpha Centauri. You must build, expand and enrich your way to the top, using diplomacy, spot-on scientific research or sheer military might to get there. It's the same game again in the sci-fi and fantasy versions, except that the terrain, the wonders, the improvements and the units are all different. Different enough to make you stop and think very hard, on occasion.

In sci-fi mode, the technologies - adaptive farming and aerology, for example - sound pretty complex, but it soon becomes clear that they correspond closely to traditional Civ advances. There are new twists though: your aim is to build a new spaceship to take you home again, but not every scientific advance is available to everyone, so you must steal or trade certain technologies in order to construct it. When you do get access to space flight, you can expand your battle to another planet and an asteroid, all with different terrain and resources. And lots of monsters.

Fantasy-wise, you get four worlds to play on - earth, air, undersea and underground - and all are linked by magic portals, caves and tunnels. You play one of seven fantasy races in the battle to colonise and dominate all four of them. Races include your 'normal' humans, elves and goblins, as well as Stygians (undead), Merfolk (an underwater race) or the flying Buteos. There's even a Mindgard scenario in which you battle to save the world and put together a giant siege engine before the Dark Lord awakens. To do that you must carry out a dozen linked quests too, which adds extra spice as you still have to manage your civilisation at the same time.

The extended game is much like the normal one, except that when you do build the spaceship that would have won you the game and taken you away from Earth, there's a lot more work to do - like take over yet another planet, a gas giant, the odd star systems, and battle an alien race. The objective is to get back to Earth by building a faster-than-light spaceship (Impossible in reality, of course - Science Ed). Yes, we're talking a lot of gaming hours here.

Ch ch ch ch Changes

There have been gameplay tweaks along the way too. Advanced settlers and engineers can no longer ignore zones of control and build cities in your territory. They can also be automated to improve the city squares without human input.

One or two attack ratings have changed, and there's a new concept of impassable terrain for land units to struggle with. All the changes are covered in the manual and the comprehensive Civilopedia, although the latter is a little disappointing in its bland approach and heavy use of text.

There's a lot more depth and interest in the various end games, too, particularly in the extended, fantasy and sci-fi games, where winning isn't as easy as it looks and a gung-ho bloodbath won't do you any favours. The diplomatic and exploration/build AI is much improved, and enemy units seem to spend far less time marching pointlessly backwards and forwards. Unfortunately they still do the same dumb things in combat, like piling multiple units into one square to be knocked off by the next heavy unit to come along (if one unit loses a combat all the others in the square are wiped out too).

The multiplayer element is now embedded neatly into the main game, rather than bolted on as an added extra as it was before. You can play across the Internet, a LAN, null modem serial cable or even via a rather dubious hot seat. While your opponents are moving their pieces, you can micro-manage your cities and overall strategies, instruct diplomats, determine caravans and so on. This helps blend the play smoothly so that you don't feel you're hanging around waiting for a slow opponent. In any case, the host can specify a minimum turn time and a few other things.

So is it all good news for Hasbro and MicroProse? Not really. As well as one or two obvious omissions, TOT is let down by the new 16-bit animated graphics that don't quite come off, especially at high zoom levels and in worlds where there's a wide range of terrain types and tile improvements. Throw in the expanded number of units on top of some downright weird terrain types, and recognition can get very awkward at times. The most astonishing omission is that there's no build queue, which one might have thought was an essential feature by now. Just to rub salt in, there's no map or scenario editor either, although TOT will load maps from the earlier version of Civ 2.So what have we got here - Civ 2 with knobs on, or a third-generation upgrade of one of the world's best-known strategy games? It matters not a jot, even for existing Civ II owners. The game's new features, updated animations and graphics, and the extra worlds and scenarios make it still a timeless choice for turn-based strategy fans. Faults or not, it's different but it's still Civ.

Overall rating: 6.5

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  • Due to the Coronavirus Disease (COVID-19), we are under heavy load of retrogamers wanting to travel back to those old and safe times. Please choose thoroughly every game you download and share the bandwidth with everyone.

    Test of Time: v1.1 (3.37 MB) Test of Time German: v1.1 (3 MB) Convert your Civ2 version to Civ2 Gold!.Mac Users: If you can’t get the patch to work, you may have to change the name of the Civ2 program manually to Civilization II Gold 1.1 before applying it. The latest MAC patch looks for the name above. If someone just got the game it would. . CIVILIZATION II: Test of Time. CIVILIZATION II: Test of Time. CIVILIZATION IV (Sid Meiers). CIVILIZATION IV (Sid Meiers) - Update 1.6.1 and NoCD. CIVILIZATION IV: Beyond the Sword. CIVILIZATION IV: Warlords. CIVILIZATION: Call to Power. Galactic CIVILIZATION s. Galactic CIVILIZATION s II Gold.

      > >
    1. Civilization II: Test of Time
    4.34 / 5 - 70 votes

    Description of Civilization II: Test of Time Windows

    Read Full Review

    History 101

    One of the inevitable facts of today\'s computer gaming industry is that success breeds clones..lots of them! It\'s also true that most of these efforts result in poor knock-offs of the original, rarely risking making attempts at offering anything that resembles originality or inventiveness. Fortunately these rip-offs are usually easily identifiable as they rarely carry the name of the original success but often go through great pains to tout just how much they are like the game they are attempting to clone.

    \'Civilization\'

    It\'s also fairly common knowledge that Civilization and Civilization 2 have managed to break most of the conventional rules that the industry held so dear when those games were released. Anxious to ride on the coattails of success, other companies launched their own adaptations, which ranged from the majestic to the disastrous. Most though, fell somewhere in-between. By most people, the Civilization name was highly revered and some even thought it held some magical properties with the fans. This could explain the epic conflicts that broke out about the ownership of the name. Companies like Activision, Microprose, and even Avalon Hill fell into ugly legal battles that risked ruin for the combatants, all in an effort to lay claim to the name and the rights of future Civilization titles. Strangely, the ultimate victor to this heated license war was the massive financial power of the toy giant, Hasbro, who in the end purchased both the Avalon Hill and Microprose companies.

    For the fans though, the fallout of this conflict would continue to be a muddled affair where finding the true offspring of the Civilization name was at best, hit or miss. Microprose did release several expansion type titles to Civilization 2, of varying quality. These releases offered a range of enhancements which included (some very well designed) custom scenarios, an editor, and even multiplayer capability. Activision even nudged its way into the fray with a release that had authorized use of the name. Activision\'sCivilization Call to Power valiantly attempted its own unique spin on the popular series, which ended with a somewhat muddled mess of highs and lows. Even the original Civilization creators themselves came out with their own spiritual successor, Sid Meier\'s Alpha Centauri. Oddly, up to this point, this game came closest to being the heir, with a design that captured the spiritual feel of the original, while embracing a creative evolution to the series vision. Sadly though, even this tile was hampered by its own best intentions and abstract interpretation.

    The Test of your time..

    So this brings us to the present and the release of Civilization 2 Test of Time, a title which intends to update the original Civilization 2 with updated graphics, interface tweaks and the best of the best Civilization 2 variations, including multiplayer capability. The result, while largely on target, somehow still manages to flounder for a number of reasons. Still, there is a lot to commend in this newest Civilization namesake title.

    Test of Time actually offers many interesting refinements over Civilization 2. The most blatantly obvious of the enhancements is the update to the graphics. The graphics are now improved and more animated. Units now each have their own movement and attack animations (for instance, ship sails ruffle in the wind as they travel) and the even the map characteristics themselves come alive. Deer prance back and forth and rivers flow. Players also have great latitude in zooming in or out on the primary map screens, to fit their personal tastes and viewing preferences. Of course, this type of change is purely cosmetic but it does tend to add a fresh feel to an old favorite.

    \'Mini\'

    The more meaningful additions are the updates to the interface that make the micro-management aspect of Civilization more manageable. The interface as a whole has been updated to a much stronger game ambiance feel versus the dated Window 3.1 application design that Civilization 2 had. For the most part, this is a positive change, though sometimes navigation or action options can now require a little hunting to find. In particular, updates include the ability to scroll through your cities in the city view screen and a new mini-map that can be changed from flat to a more practical 3-D rotating globe. These updates only nominally improve play control, but are still a welcome addition.

    The AI in some cases seems to have been improved. In several games, allies have been more vehement about protecting alliances. In several instances, this included substantial allied troop movement through my empire to reach hostile civilizations on the far side, this new level of protectiveness from allied AI players was pretty impressive. The odd downside to this is that too often an allied army would finish capturing a hostile city right after my forces had softened it up! Not really a flaw, but something players will likely have to adjust their strategies for.

    The game also sports some of the better offerings of the post Civilization 2 releases. It includes multiplayer capabilities (hotseat, network, Internet, and dial up; note, no play-by-email though), allows Civilization 2 editor created maps to be used, and offers 5 unique game environments. Another distinctive feature of Test of Time is the ability to play games where Civilization is played across four separate maps. This unique feature is handled somewhat like play in Masters of Magic where traveling from map to map is usually restricted by some sort of in game particularity. The concepts are certainly compelling, and depending on the game chosen, adds a lot to the feel of play.

    Worlds, and worlds within worlds..

    Test of Time actually includes five distinct campaigns to choose from. Like the recently released Civ 2 Fantastic Worlds, each campaign has it own unique range of units, technologies, wonders, and map terrain schemes. While Test of Time clearly uses just the core Civilization ruleset, each of the campaigns does a good job of offering its own individual ambiance. The addition of multi-map features allows players to explore a range of locales in a single game, from underground caverns, deep sea floor beds, worlds of magic to even the distant binary system, Alpha Centauri. Admittedly, the quality of each campaign varies slightly but the overall value is definitely enhanced by the range of playable experiences.

    Original game- This campaign offers players the chance to enjoy a traditional Civilization game with the enhanced graphic animations and interface tweaks. Several units in this game have been modified for better play balance. For instance, the attack strength of the cruise missile has been reduced to 18 while the strength of most aircraft has been increased slightly.

    Science Fiction game- This game is actually the weakest offering of the bunch. To its credit, the scenario is well balanced and enjoyable, and offers a completely redefined environment to explore. The multi-map aspect is represented by three planets and an orbital environment.

    Sadly, the sci-fi theme has some holes in its theme presentation if you examine the campaign too closely. For a futuristic setting, units oddly start out armed with only swords, and require further research just to acquire even the basest of technologies like Woodworking. As the game progresses, civilization advances quickly rocket ahead into speculative theoretical knowledge. Occasionally, the scenario wanders into some disturbing \'Barney the dinosaur \' romper room motifs that really make immersive play a challenge. Terminology phrases like \'Blue Willie\', \'Feephi\', and \'Collapsatron Q\' and a few others definitely seem out of place in a self proclaimed sci-fi world. Still, this campaign can be an enjoyable romp, if not scrutinized too closely.

    Midgard game- This game is a lot like the fantasy game but includes a lot more subtleties. Midgard is actually a carry-over of a scenario on the Civ 2 Fantastic Worlds title. However, the design has been enhanced and includes some very interesting events, quests, and plot devices. There\'s no question that this is hands-down, the best variation of the Civilization design to surface. Clearly, the best offering Test of Time provides.

    Extended original game- In theory, this is a merging of the classic Civilization design with a pseudo Sid Meier Alpha Centauri variation. The game follows the original game\'s path until the players ship reaches the new Alpha Centauri system. Here the game breaks as the player explores the New World (all the while managing his cities back on earth simultaneously). Interestingly enough, many of the technology types are quite similar to Sid Meier\'s offering, including the ability to discover Transcendence, which ends the game when the player evolves to the higher evolution form.

    While the idea is compelling, the result is sometimes less than stellar. The game has an alien race that will be encountered once your colonies have reached the new world. Oddly enough, when you finally engage the aliens in diplomacy, their ambassador looks strikingly like an American Indian ambassador you may have encountered back on earth. Another lackluster aspect is that it\'s all too easy to bypass nearly any direct interaction with the new planet once you\'ve reached it. Certainly an interesting theme to explore the first time through, but it also lacks the staying power for repeated visits.

    Fantasy game- This game offers the closest approximation to a Master of Magic theme, without having to resorting to fiddling with old DOS configurations. The world is spread across four maps with magical and fantasy elements. The entire campaign is steeped very heavily in a fantasy feel, where each of the races that can be played has a very unique and diverse feel (the Merfolk Civ was a personal favorite for me).

    A wrong turn on the mega-hit express

    This brings us head on to the hiccups of this title. Hiccups that come perilously close to making the Exxon Valdez accident look like a half empty glass of spilt milk! The deadly iceberg of disaster first comes into view when you start up the game for the first time. The system requirements state that a minimum of Pentium 166 is required, and recommends a P200 for optimum performance. On the three test systems we ran it on, only one ran it with acceptable performance. Our P166 with 32 Meg of RAM wouldn\'t even run the game..period! The P233 with 64 megs of Ram did run it but the delays were pronounced and the starting \'loading game\' warning would often take five minutes or more processing before beginning the actual game. Even our P300 with 128 Megs of RAM sometimes took almost a minute to load before beginning. On all of the systems the movie animations (what few of them there were) either didn\'t run or were very choppy (in case you\'re thinking the video card was to blame, one was a 16 Meg Banshee and the other a 32 Meg Riva TNT). For a game whose predecessor used to run on a 486 machine, the performance drop is catastrophic, especially considering the improved graphics, while good, are not as dramatic as the resource drain.

    A festering complication of Test of Time being such as a system hog is the problem of the late game pauses, as the computer processes the opponent\'s turn. This is exacerbated sometimes to a level where you could take naps or go for a dine-out meal while waiting for turns to process (particularly on slower systems, the P300 handled them in a semi-reasonably 6 minute time frame, even under the worst intentionally induced conditions). So while the concept of exploring up to four maps is compelling, memories of late game turn processing in Civilization 2 should remind you what a headache this added feature could become.

    Test of Time also disappointingly chops out some of the enhanced immersion elements. Gone are the movie styled advisors that were a kick in the original Civilization 2. Gone are the Wonder mini-movies, eyecandy city view screens and the animated ambassadors. Sure, these were only frills that added to the feel, and which over time more often than not got ignored, but they also represented an integral part of the immersive feel of the original title. Enhancing animation graphics while ripping frills that helped to make Civilization 2 popular was not the kind of trade up I imagine many gamers had in mind.

    Another disappointment was that other than hotseat play we were unable to get any multiplayer games going reliably. More snafus occurred when we tried to move a premade earth world map from the Test of Time original scenario to the extended game (the extended game doesn\'t have a world map available). The game not only crashed but also managed to corrupt files so that Test of Time actually had to be removed and then reinstalled from scratch!

    The game also still suffers from a lot of the problems that plagued the original (to Microprose\'s credit though, these have been greatly reduced). For instance, automated Settlers still wander back and forth with no rhyme or reason. \'Go to\' commands still result in erratic path choices that can result in a unit looping back and forth in some bizarre continent dance.

    Despite the foibles, new and old, Test of Time is largely an enjoyable product, though its worth will be largely determined by your fanaticism for the series. After all, Test of Time combines the best of the scenario add-ons with multiplayer and tops it with a new multi-map feature and a facelift that includes improved game graphics and interface tweaks. Sadly the stripping of so many frills like the wonder mini-movies makes improvements descend into a trade off instead of a grand show piece, as it should have been. Test of Time feels like it should be the culmination of what made Civilization a mega-hit stuffed to the gills with all the frills and goodies that could be packed into a single CD. Instead the whole package feels a little like a fancy Gold edition of Civ 2: Fantastic Worlds without the editor.

    Review By GamesDomain

    External links

    How to play Civilization II: Test of Time Windows

    To install the game, follow these instructions: http://users.tpg.com.au/jpwbeest/cc_tot_install.htm

    Captures and Snapshots

    Screenshots from MobyGames.com

    Comments and reviews

    Linus2020-03-070 point

    Vanilla Civ 2 works beautifully on Linux/Wine, no tweaks required. For some other old games, you guys can try using a tool called DxWnd to enable older versions of DirectX/DirectDraw specially for Win8 and Win10. After Win7 it went downhill..

    Wyrmwood2019-11-290 point

    Sorry, that previous comment was for the French Version, It seems that the English ISO version is corrupted. :(

    Wyrmwood2019-11-292 points

    Got it working on Windows8 64bit. Had to install an additional 64 bit patch at https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282 (just be sure to manually move their lua.dll file and lua folder into your Civ game folder after running this patch.) To convert the mdx file to iso, download iat (IsoAnalyzer) from https://sourceforge.net/projects/iat.berlios/ , then move the exe file into the same folder as the mdx file. Open a command prompt in Administrator mode (either in this folder or navigate to it), then type \'iat.exe YourCivDownload.mdx Civ.iso\' -(without the quotes) and it will convert it to an iso file you can open on your win 8 computer by just double-clicking on the iso file. Install from there. Install the official patch and then the 64 bit patch. Make sure you set the game and patch files to \'Run as Administrator\' and in WinXPSP3 compatibility mode. (Windows also had to install Direct Draw but that was no issue). Have fun!

    Pwiecek2019-11-191 point

    If your having problems on win10 try a virtual machine. I have it running in Oracle Virtualbox

    matsuokumiko2019-07-210 point

    well, that was a colossal waste of my data.

    Karim2019-05-05-3 points

    problems with Civ2, launch error and crashes, I made sure to run it in comp \'WinXp Service pack 3, and \'run as admin. before that you´ll have to use this patch *Civ2x64EditboxPatcher and also I downloaded from Abandonware.com (not here), containing that patch and ISO file, not some freakin headache MDF etc SHAIT, f*ckin lost 2hours jwith this shait, why don´t you just iplooad the ISO and spare the time and effort, is that so hard?

    Sam2019-05-050 point

    Can get it to launch a new game, tried with the Scifi mode, keeps crashing just after all the choices are ticked, someone know what´s wrong with this? (I´m running it on compatibility Win Xp Service Pack 2)

    szkjx2018-08-150 point

    how do i use it on a chromebook??????

    tryler2018-05-12-1 point

    For both downloads, I found the easiest way to use Iso9660 Analyzer Tool, which does NOT require an install - just the lone executable. Hop over to command line and use the syntax \'iat.exe \' and you should be good to go. For the English version, use the IMG file.

    midnightrizer2018-02-182 points

    Win 10 does NOT have XP compatibility mode only win 7 and maybe 8 if u r trying to get these old games to run on 64 bit platforms good luck to you.

    GRIGOR2017-12-261 point

    For the \'create city crash\' on Windows 10 1709 this patch work for me:
    https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/

    eltotonero2017-12-171 point

    I tried to do it Paul. I can start a new game, build two or three cities and then the game crash again..

    paul2017-12-171 point

    If you have recently updated Windows 10, make sure you run \'troubleshoot compatibility\' and select \'windows XP service pack 3\', this should stop it from crashing from using the keyboard/renaming cities

    eltotonero2017-12-161 point

    I just updated windows 10 (1709 version), and I have some new bugs with civ2.
    If I try to build a new city or if I want to change the name of a city, the game stop..
    Before this update, the game was working fine

    LePaul2017-02-050 point

    Plays ok on Win10 (see tutorial here: http://users.tpg.com.au/jpwbeest/cc_tot_install.htm )
    but it seems that the music is missing from the CD..

    Bob2017-01-19-1 point

    for those who you having problems, the IMG file in the archive on this page appears to be corrupt; most likely it was inadvertantly uploaded this way (it passes CRC, so it\'s not corrupted on download).
    Maybe find the game somewhere else unless this is fixed.

    \'Civilization\'

    fordprefect42712016-09-15-1 point

    You need to run the installer itself in Win XP Service Pack 3 mode, as an administrator. Be sure to set the mode to run the game the same way, as an administrator. That\'s how I got mine to run. If Win XP SP3 doesn\'t work, try Vista for both. I used to run it in Vista all the time.

    Tom2016-08-232 points

    To install:
    Download main file and patch.
    Download and install Daemon Tools lite.
    Mount file in Daemon tools lite and install, follow all instructions.
    Install Patch.
    Download another patch from http://forums.civfanatics.com/showthread.php?t=193215.
    Fix .exe file.
    Play and enjoy!

    Sir Ludicrous2016-07-241 point

    So i´ve managed to open the Autostart Menu (using DeamonTools), but after starting the installation, nothing happens
    The task manager tells me about a process called 32-bit-setup-launcher and thats it.
    no window, no action, no icon of processing data..
    Im running on win10 btw

    Answering Ticked-off2016-04-262 points

    You need to burn the image to a CD. I used ImgBurn 2.5.6.0 (because the latest version makes AVG go crazy). It installed and runs on Windows 10 but it hangs at the point of entering the game. Given a little time I think I can get it working.

    ThomasFfobbs2016-04-220 point

    re: all+any failed attempts at installion of old games [particularly D.O.S. & PRE-ACTIVATION-WINs].. Try Using DOS-Box if You Are a WIN Guy; or.. WINESKIN FOR MAC [lets you use WIN.*.exe progs [Games & APPS like DataBases & AV & SecurityBenchMarkers] within a \'WIN\' sandbox-type enviroment, windowed or fullscreen].
    just be carefull to AVOID installing into the Windows Programme-Files Dir.. Microsoft defaults it to requiring very limited Administrator Privs.

    ticked-off2016-02-26-11 points

    what a waste of time. I have found exactly *nothing* that recognizes the .img file in this download, I\'ve tried 5 programs, including DOSBox, D-Fend Reloaded and OSFMount. Using Win10.. so if you have Win10, don\'t waste your precious time or bandwidth on this piece of garbage..

    Ty2015-10-20-3 points

    im still not sure how to install this game, even after reading the Guide, please help me instal this amazing game!!!!

    Civguy2015-08-29-1 point

    Don\'t install on same pc as Civ2mge. Weirdness ensues. But copy civ2mge heralds, WW movies, advisors into 2tot folder and it looks pretty good. Remember to use the \'no limits patch\' for population and gold.

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    After several reappearances in the budget racks, those all-time classic strategy games Civilization I and II seem to have spawned new offspring. Unfortunately, with each one being \'fathered\' by a different developer, choosing the right revamp can prove difficult.

    Sid Meier\'s Alpha Centauri just pipped Activision\'s Civilization: Call to Power in our book, but they\'re both hard acts for the new Hasbro-owned MicroProse entry Civilization II: Test Of Time to follow. And just to muddy the waters, there\'s some doubt as to whether Test Of Time is third-generation offspring at all.

    Okay, it\'s got 16-bit colour, animated units and terrain, but everything else will be very familiar to long-time C-fans. The scientific advances and city improvements are much the same - at least they are in the normal game - and even the short-cut keys haven\'t changed.

    On the other hand, you could argue that the chance to colonise up to four different but linked worlds at the same time makes it many times more challenging on a strategic level, while the optional fantasy and sci-fi \'flavours\' offer something pretty new. Then again, anyone familiar with the official add-on pack Civ II: Fantastic Worlds will have seen at least some of that before.

    In MicroProse\'s own words, Civil: TOW \'improves and expands on a beloved classic\', which is probably all it needs to encourage Civ die-hards to promptly leg it down to their local software store - they\'ll certainly get their full CD\'s worth.

    When Seven Tribes Co To War

    In TOT, the traditional game puts you in charge of one of seven tribes battling for world supremacy or the way to the stars via Alpha Centauri. You must build, expand and enrich your way to the top, using diplomacy, spot-on scientific research or sheer military might to get there. It\'s the same game again in the sci-fi and fantasy versions, except that the terrain, the wonders, the improvements and the units are all different. Different enough to make you stop and think very hard, on occasion.

    In sci-fi mode, the technologies - adaptive farming and aerology, for example - sound pretty complex, but it soon becomes clear that they correspond closely to traditional Civ advances. There are new twists though: your aim is to build a new spaceship to take you home again, but not every scientific advance is available to everyone, so you must steal or trade certain technologies in order to construct it. When you do get access to space flight, you can expand your battle to another planet and an asteroid, all with different terrain and resources. And lots of monsters.

    Fantasy-wise, you get four worlds to play on - earth, air, undersea and underground - and all are linked by magic portals, caves and tunnels. You play one of seven fantasy races in the battle to colonise and dominate all four of them. Races include your \'normal\' humans, elves and goblins, as well as Stygians (undead), Merfolk (an underwater race) or the flying Buteos. There\'s even a Mindgard scenario in which you battle to save the world and put together a giant siege engine before the Dark Lord awakens. To do that you must carry out a dozen linked quests too, which adds extra spice as you still have to manage your civilisation at the same time.

    The extended game is much like the normal one, except that when you do build the spaceship that would have won you the game and taken you away from Earth, there\'s a lot more work to do - like take over yet another planet, a gas giant, the odd star systems, and battle an alien race. The objective is to get back to Earth by building a faster-than-light spaceship (Impossible in reality, of course - Science Ed). Yes, we\'re talking a lot of gaming hours here.

    Ch ch ch ch Changes

    There have been gameplay tweaks along the way too. Advanced settlers and engineers can no longer ignore zones of control and build cities in your territory. They can also be automated to improve the city squares without human input.

    One or two attack ratings have changed, and there\'s a new concept of impassable terrain for land units to struggle with. All the changes are covered in the manual and the comprehensive Civilopedia, although the latter is a little disappointing in its bland approach and heavy use of text.

    There\'s a lot more depth and interest in the various end games, too, particularly in the extended, fantasy and sci-fi games, where winning isn\'t as easy as it looks and a gung-ho bloodbath won\'t do you any favours. The diplomatic and exploration/build AI is much improved, and enemy units seem to spend far less time marching pointlessly backwards and forwards. Unfortunately they still do the same dumb things in combat, like piling multiple units into one square to be knocked off by the next heavy unit to come along (if one unit loses a combat all the others in the square are wiped out too).

    The multiplayer element is now embedded neatly into the main game, rather than bolted on as an added extra as it was before. You can play across the Internet, a LAN, null modem serial cable or even via a rather dubious hot seat. While your opponents are moving their pieces, you can micro-manage your cities and overall strategies, instruct diplomats, determine caravans and so on. This helps blend the play smoothly so that you don\'t feel you\'re hanging around waiting for a slow opponent. In any case, the host can specify a minimum turn time and a few other things.

    So is it all good news for Hasbro and MicroProse? Not really. As well as one or two obvious omissions, TOT is let down by the new 16-bit animated graphics that don\'t quite come off, especially at high zoom levels and in worlds where there\'s a wide range of terrain types and tile improvements. Throw in the expanded number of units on top of some downright weird terrain types, and recognition can get very awkward at times. The most astonishing omission is that there\'s no build queue, which one might have thought was an essential feature by now. Just to rub salt in, there\'s no map or scenario editor either, although TOT will load maps from the earlier version of Civ 2.So what have we got here - Civ 2 with knobs on, or a third-generation upgrade of one of the world\'s best-known strategy games? It matters not a jot, even for existing Civ II owners. The game\'s new features, updated animations and graphics, and the extra worlds and scenarios make it still a timeless choice for turn-based strategy fans. Faults or not, it\'s different but it\'s still Civ.

    Overall rating: 6.5
    ...'>Civilization 2 Test Of Time Download(04.04.2020)
  • Due to the Coronavirus Disease (COVID-19), we are under heavy load of retrogamers wanting to travel back to those old and safe times. Please choose thoroughly every game you download and share the bandwidth with everyone.

    Test of Time: v1.1 (3.37 MB) Test of Time German: v1.1 (3 MB) Convert your Civ2 version to Civ2 Gold!.Mac Users: If you can’t get the patch to work, you may have to change the name of the Civ2 program manually to Civilization II Gold 1.1 before applying it. The latest MAC patch looks for the name above. If someone just got the game it would. . CIVILIZATION II: Test of Time. CIVILIZATION II: Test of Time. CIVILIZATION IV (Sid Meiers). CIVILIZATION IV (Sid Meiers) - Update 1.6.1 and NoCD. CIVILIZATION IV: Beyond the Sword. CIVILIZATION IV: Warlords. CIVILIZATION: Call to Power. Galactic CIVILIZATION s. Galactic CIVILIZATION s II Gold.

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    1. Civilization II: Test of Time
    4.34 / 5 - 70 votes

    Description of Civilization II: Test of Time Windows

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    History 101

    One of the inevitable facts of today\'s computer gaming industry is that success breeds clones..lots of them! It\'s also true that most of these efforts result in poor knock-offs of the original, rarely risking making attempts at offering anything that resembles originality or inventiveness. Fortunately these rip-offs are usually easily identifiable as they rarely carry the name of the original success but often go through great pains to tout just how much they are like the game they are attempting to clone.

    \'Civilization\'

    It\'s also fairly common knowledge that Civilization and Civilization 2 have managed to break most of the conventional rules that the industry held so dear when those games were released. Anxious to ride on the coattails of success, other companies launched their own adaptations, which ranged from the majestic to the disastrous. Most though, fell somewhere in-between. By most people, the Civilization name was highly revered and some even thought it held some magical properties with the fans. This could explain the epic conflicts that broke out about the ownership of the name. Companies like Activision, Microprose, and even Avalon Hill fell into ugly legal battles that risked ruin for the combatants, all in an effort to lay claim to the name and the rights of future Civilization titles. Strangely, the ultimate victor to this heated license war was the massive financial power of the toy giant, Hasbro, who in the end purchased both the Avalon Hill and Microprose companies.

    For the fans though, the fallout of this conflict would continue to be a muddled affair where finding the true offspring of the Civilization name was at best, hit or miss. Microprose did release several expansion type titles to Civilization 2, of varying quality. These releases offered a range of enhancements which included (some very well designed) custom scenarios, an editor, and even multiplayer capability. Activision even nudged its way into the fray with a release that had authorized use of the name. Activision\'sCivilization Call to Power valiantly attempted its own unique spin on the popular series, which ended with a somewhat muddled mess of highs and lows. Even the original Civilization creators themselves came out with their own spiritual successor, Sid Meier\'s Alpha Centauri. Oddly, up to this point, this game came closest to being the heir, with a design that captured the spiritual feel of the original, while embracing a creative evolution to the series vision. Sadly though, even this tile was hampered by its own best intentions and abstract interpretation.

    The Test of your time..

    So this brings us to the present and the release of Civilization 2 Test of Time, a title which intends to update the original Civilization 2 with updated graphics, interface tweaks and the best of the best Civilization 2 variations, including multiplayer capability. The result, while largely on target, somehow still manages to flounder for a number of reasons. Still, there is a lot to commend in this newest Civilization namesake title.

    Test of Time actually offers many interesting refinements over Civilization 2. The most blatantly obvious of the enhancements is the update to the graphics. The graphics are now improved and more animated. Units now each have their own movement and attack animations (for instance, ship sails ruffle in the wind as they travel) and the even the map characteristics themselves come alive. Deer prance back and forth and rivers flow. Players also have great latitude in zooming in or out on the primary map screens, to fit their personal tastes and viewing preferences. Of course, this type of change is purely cosmetic but it does tend to add a fresh feel to an old favorite.

    \'Mini\'

    The more meaningful additions are the updates to the interface that make the micro-management aspect of Civilization more manageable. The interface as a whole has been updated to a much stronger game ambiance feel versus the dated Window 3.1 application design that Civilization 2 had. For the most part, this is a positive change, though sometimes navigation or action options can now require a little hunting to find. In particular, updates include the ability to scroll through your cities in the city view screen and a new mini-map that can be changed from flat to a more practical 3-D rotating globe. These updates only nominally improve play control, but are still a welcome addition.

    The AI in some cases seems to have been improved. In several games, allies have been more vehement about protecting alliances. In several instances, this included substantial allied troop movement through my empire to reach hostile civilizations on the far side, this new level of protectiveness from allied AI players was pretty impressive. The odd downside to this is that too often an allied army would finish capturing a hostile city right after my forces had softened it up! Not really a flaw, but something players will likely have to adjust their strategies for.

    The game also sports some of the better offerings of the post Civilization 2 releases. It includes multiplayer capabilities (hotseat, network, Internet, and dial up; note, no play-by-email though), allows Civilization 2 editor created maps to be used, and offers 5 unique game environments. Another distinctive feature of Test of Time is the ability to play games where Civilization is played across four separate maps. This unique feature is handled somewhat like play in Masters of Magic where traveling from map to map is usually restricted by some sort of in game particularity. The concepts are certainly compelling, and depending on the game chosen, adds a lot to the feel of play.

    Worlds, and worlds within worlds..

    Test of Time actually includes five distinct campaigns to choose from. Like the recently released Civ 2 Fantastic Worlds, each campaign has it own unique range of units, technologies, wonders, and map terrain schemes. While Test of Time clearly uses just the core Civilization ruleset, each of the campaigns does a good job of offering its own individual ambiance. The addition of multi-map features allows players to explore a range of locales in a single game, from underground caverns, deep sea floor beds, worlds of magic to even the distant binary system, Alpha Centauri. Admittedly, the quality of each campaign varies slightly but the overall value is definitely enhanced by the range of playable experiences.

    Original game- This campaign offers players the chance to enjoy a traditional Civilization game with the enhanced graphic animations and interface tweaks. Several units in this game have been modified for better play balance. For instance, the attack strength of the cruise missile has been reduced to 18 while the strength of most aircraft has been increased slightly.

    Science Fiction game- This game is actually the weakest offering of the bunch. To its credit, the scenario is well balanced and enjoyable, and offers a completely redefined environment to explore. The multi-map aspect is represented by three planets and an orbital environment.

    Sadly, the sci-fi theme has some holes in its theme presentation if you examine the campaign too closely. For a futuristic setting, units oddly start out armed with only swords, and require further research just to acquire even the basest of technologies like Woodworking. As the game progresses, civilization advances quickly rocket ahead into speculative theoretical knowledge. Occasionally, the scenario wanders into some disturbing \'Barney the dinosaur \' romper room motifs that really make immersive play a challenge. Terminology phrases like \'Blue Willie\', \'Feephi\', and \'Collapsatron Q\' and a few others definitely seem out of place in a self proclaimed sci-fi world. Still, this campaign can be an enjoyable romp, if not scrutinized too closely.

    Midgard game- This game is a lot like the fantasy game but includes a lot more subtleties. Midgard is actually a carry-over of a scenario on the Civ 2 Fantastic Worlds title. However, the design has been enhanced and includes some very interesting events, quests, and plot devices. There\'s no question that this is hands-down, the best variation of the Civilization design to surface. Clearly, the best offering Test of Time provides.

    Extended original game- In theory, this is a merging of the classic Civilization design with a pseudo Sid Meier Alpha Centauri variation. The game follows the original game\'s path until the players ship reaches the new Alpha Centauri system. Here the game breaks as the player explores the New World (all the while managing his cities back on earth simultaneously). Interestingly enough, many of the technology types are quite similar to Sid Meier\'s offering, including the ability to discover Transcendence, which ends the game when the player evolves to the higher evolution form.

    While the idea is compelling, the result is sometimes less than stellar. The game has an alien race that will be encountered once your colonies have reached the new world. Oddly enough, when you finally engage the aliens in diplomacy, their ambassador looks strikingly like an American Indian ambassador you may have encountered back on earth. Another lackluster aspect is that it\'s all too easy to bypass nearly any direct interaction with the new planet once you\'ve reached it. Certainly an interesting theme to explore the first time through, but it also lacks the staying power for repeated visits.

    Fantasy game- This game offers the closest approximation to a Master of Magic theme, without having to resorting to fiddling with old DOS configurations. The world is spread across four maps with magical and fantasy elements. The entire campaign is steeped very heavily in a fantasy feel, where each of the races that can be played has a very unique and diverse feel (the Merfolk Civ was a personal favorite for me).

    A wrong turn on the mega-hit express

    This brings us head on to the hiccups of this title. Hiccups that come perilously close to making the Exxon Valdez accident look like a half empty glass of spilt milk! The deadly iceberg of disaster first comes into view when you start up the game for the first time. The system requirements state that a minimum of Pentium 166 is required, and recommends a P200 for optimum performance. On the three test systems we ran it on, only one ran it with acceptable performance. Our P166 with 32 Meg of RAM wouldn\'t even run the game..period! The P233 with 64 megs of Ram did run it but the delays were pronounced and the starting \'loading game\' warning would often take five minutes or more processing before beginning the actual game. Even our P300 with 128 Megs of RAM sometimes took almost a minute to load before beginning. On all of the systems the movie animations (what few of them there were) either didn\'t run or were very choppy (in case you\'re thinking the video card was to blame, one was a 16 Meg Banshee and the other a 32 Meg Riva TNT). For a game whose predecessor used to run on a 486 machine, the performance drop is catastrophic, especially considering the improved graphics, while good, are not as dramatic as the resource drain.

    A festering complication of Test of Time being such as a system hog is the problem of the late game pauses, as the computer processes the opponent\'s turn. This is exacerbated sometimes to a level where you could take naps or go for a dine-out meal while waiting for turns to process (particularly on slower systems, the P300 handled them in a semi-reasonably 6 minute time frame, even under the worst intentionally induced conditions). So while the concept of exploring up to four maps is compelling, memories of late game turn processing in Civilization 2 should remind you what a headache this added feature could become.

    Test of Time also disappointingly chops out some of the enhanced immersion elements. Gone are the movie styled advisors that were a kick in the original Civilization 2. Gone are the Wonder mini-movies, eyecandy city view screens and the animated ambassadors. Sure, these were only frills that added to the feel, and which over time more often than not got ignored, but they also represented an integral part of the immersive feel of the original title. Enhancing animation graphics while ripping frills that helped to make Civilization 2 popular was not the kind of trade up I imagine many gamers had in mind.

    Another disappointment was that other than hotseat play we were unable to get any multiplayer games going reliably. More snafus occurred when we tried to move a premade earth world map from the Test of Time original scenario to the extended game (the extended game doesn\'t have a world map available). The game not only crashed but also managed to corrupt files so that Test of Time actually had to be removed and then reinstalled from scratch!

    The game also still suffers from a lot of the problems that plagued the original (to Microprose\'s credit though, these have been greatly reduced). For instance, automated Settlers still wander back and forth with no rhyme or reason. \'Go to\' commands still result in erratic path choices that can result in a unit looping back and forth in some bizarre continent dance.

    Despite the foibles, new and old, Test of Time is largely an enjoyable product, though its worth will be largely determined by your fanaticism for the series. After all, Test of Time combines the best of the scenario add-ons with multiplayer and tops it with a new multi-map feature and a facelift that includes improved game graphics and interface tweaks. Sadly the stripping of so many frills like the wonder mini-movies makes improvements descend into a trade off instead of a grand show piece, as it should have been. Test of Time feels like it should be the culmination of what made Civilization a mega-hit stuffed to the gills with all the frills and goodies that could be packed into a single CD. Instead the whole package feels a little like a fancy Gold edition of Civ 2: Fantastic Worlds without the editor.

    Review By GamesDomain

    External links

    How to play Civilization II: Test of Time Windows

    To install the game, follow these instructions: http://users.tpg.com.au/jpwbeest/cc_tot_install.htm

    Captures and Snapshots

    Screenshots from MobyGames.com

    Comments and reviews

    Linus2020-03-070 point

    Vanilla Civ 2 works beautifully on Linux/Wine, no tweaks required. For some other old games, you guys can try using a tool called DxWnd to enable older versions of DirectX/DirectDraw specially for Win8 and Win10. After Win7 it went downhill..

    Wyrmwood2019-11-290 point

    Sorry, that previous comment was for the French Version, It seems that the English ISO version is corrupted. :(

    Wyrmwood2019-11-292 points

    Got it working on Windows8 64bit. Had to install an additional 64 bit patch at https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282 (just be sure to manually move their lua.dll file and lua folder into your Civ game folder after running this patch.) To convert the mdx file to iso, download iat (IsoAnalyzer) from https://sourceforge.net/projects/iat.berlios/ , then move the exe file into the same folder as the mdx file. Open a command prompt in Administrator mode (either in this folder or navigate to it), then type \'iat.exe YourCivDownload.mdx Civ.iso\' -(without the quotes) and it will convert it to an iso file you can open on your win 8 computer by just double-clicking on the iso file. Install from there. Install the official patch and then the 64 bit patch. Make sure you set the game and patch files to \'Run as Administrator\' and in WinXPSP3 compatibility mode. (Windows also had to install Direct Draw but that was no issue). Have fun!

    Pwiecek2019-11-191 point

    If your having problems on win10 try a virtual machine. I have it running in Oracle Virtualbox

    matsuokumiko2019-07-210 point

    well, that was a colossal waste of my data.

    Karim2019-05-05-3 points

    problems with Civ2, launch error and crashes, I made sure to run it in comp \'WinXp Service pack 3, and \'run as admin. before that you´ll have to use this patch *Civ2x64EditboxPatcher and also I downloaded from Abandonware.com (not here), containing that patch and ISO file, not some freakin headache MDF etc SHAIT, f*ckin lost 2hours jwith this shait, why don´t you just iplooad the ISO and spare the time and effort, is that so hard?

    Sam2019-05-050 point

    Can get it to launch a new game, tried with the Scifi mode, keeps crashing just after all the choices are ticked, someone know what´s wrong with this? (I´m running it on compatibility Win Xp Service Pack 2)

    szkjx2018-08-150 point

    how do i use it on a chromebook??????

    tryler2018-05-12-1 point

    For both downloads, I found the easiest way to use Iso9660 Analyzer Tool, which does NOT require an install - just the lone executable. Hop over to command line and use the syntax \'iat.exe \' and you should be good to go. For the English version, use the IMG file.

    midnightrizer2018-02-182 points

    Win 10 does NOT have XP compatibility mode only win 7 and maybe 8 if u r trying to get these old games to run on 64 bit platforms good luck to you.

    GRIGOR2017-12-261 point

    For the \'create city crash\' on Windows 10 1709 this patch work for me:
    https://forums.civfanatics.com/threads/the-test-of-time-patch-project.517282/

    eltotonero2017-12-171 point

    I tried to do it Paul. I can start a new game, build two or three cities and then the game crash again..

    paul2017-12-171 point

    If you have recently updated Windows 10, make sure you run \'troubleshoot compatibility\' and select \'windows XP service pack 3\', this should stop it from crashing from using the keyboard/renaming cities

    eltotonero2017-12-161 point

    I just updated windows 10 (1709 version), and I have some new bugs with civ2.
    If I try to build a new city or if I want to change the name of a city, the game stop..
    Before this update, the game was working fine

    LePaul2017-02-050 point

    Plays ok on Win10 (see tutorial here: http://users.tpg.com.au/jpwbeest/cc_tot_install.htm )
    but it seems that the music is missing from the CD..

    Bob2017-01-19-1 point

    for those who you having problems, the IMG file in the archive on this page appears to be corrupt; most likely it was inadvertantly uploaded this way (it passes CRC, so it\'s not corrupted on download).
    Maybe find the game somewhere else unless this is fixed.

    \'Civilization\'

    fordprefect42712016-09-15-1 point

    You need to run the installer itself in Win XP Service Pack 3 mode, as an administrator. Be sure to set the mode to run the game the same way, as an administrator. That\'s how I got mine to run. If Win XP SP3 doesn\'t work, try Vista for both. I used to run it in Vista all the time.

    Tom2016-08-232 points

    To install:
    Download main file and patch.
    Download and install Daemon Tools lite.
    Mount file in Daemon tools lite and install, follow all instructions.
    Install Patch.
    Download another patch from http://forums.civfanatics.com/showthread.php?t=193215.
    Fix .exe file.
    Play and enjoy!

    Sir Ludicrous2016-07-241 point

    So i´ve managed to open the Autostart Menu (using DeamonTools), but after starting the installation, nothing happens
    The task manager tells me about a process called 32-bit-setup-launcher and thats it.
    no window, no action, no icon of processing data..
    Im running on win10 btw

    Answering Ticked-off2016-04-262 points

    You need to burn the image to a CD. I used ImgBurn 2.5.6.0 (because the latest version makes AVG go crazy). It installed and runs on Windows 10 but it hangs at the point of entering the game. Given a little time I think I can get it working.

    ThomasFfobbs2016-04-220 point

    re: all+any failed attempts at installion of old games [particularly D.O.S. & PRE-ACTIVATION-WINs].. Try Using DOS-Box if You Are a WIN Guy; or.. WINESKIN FOR MAC [lets you use WIN.*.exe progs [Games & APPS like DataBases & AV & SecurityBenchMarkers] within a \'WIN\' sandbox-type enviroment, windowed or fullscreen].
    just be carefull to AVOID installing into the Windows Programme-Files Dir.. Microsoft defaults it to requiring very limited Administrator Privs.

    ticked-off2016-02-26-11 points

    what a waste of time. I have found exactly *nothing* that recognizes the .img file in this download, I\'ve tried 5 programs, including DOSBox, D-Fend Reloaded and OSFMount. Using Win10.. so if you have Win10, don\'t waste your precious time or bandwidth on this piece of garbage..

    Ty2015-10-20-3 points

    im still not sure how to install this game, even after reading the Guide, please help me instal this amazing game!!!!

    Civguy2015-08-29-1 point

    Don\'t install on same pc as Civ2mge. Weirdness ensues. But copy civ2mge heralds, WW movies, advisors into 2tot folder and it looks pretty good. Remember to use the \'no limits patch\' for population and gold.

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    After several reappearances in the budget racks, those all-time classic strategy games Civilization I and II seem to have spawned new offspring. Unfortunately, with each one being \'fathered\' by a different developer, choosing the right revamp can prove difficult.

    Sid Meier\'s Alpha Centauri just pipped Activision\'s Civilization: Call to Power in our book, but they\'re both hard acts for the new Hasbro-owned MicroProse entry Civilization II: Test Of Time to follow. And just to muddy the waters, there\'s some doubt as to whether Test Of Time is third-generation offspring at all.

    Okay, it\'s got 16-bit colour, animated units and terrain, but everything else will be very familiar to long-time C-fans. The scientific advances and city improvements are much the same - at least they are in the normal game - and even the short-cut keys haven\'t changed.

    On the other hand, you could argue that the chance to colonise up to four different but linked worlds at the same time makes it many times more challenging on a strategic level, while the optional fantasy and sci-fi \'flavours\' offer something pretty new. Then again, anyone familiar with the official add-on pack Civ II: Fantastic Worlds will have seen at least some of that before.

    In MicroProse\'s own words, Civil: TOW \'improves and expands on a beloved classic\', which is probably all it needs to encourage Civ die-hards to promptly leg it down to their local software store - they\'ll certainly get their full CD\'s worth.

    When Seven Tribes Co To War

    In TOT, the traditional game puts you in charge of one of seven tribes battling for world supremacy or the way to the stars via Alpha Centauri. You must build, expand and enrich your way to the top, using diplomacy, spot-on scientific research or sheer military might to get there. It\'s the same game again in the sci-fi and fantasy versions, except that the terrain, the wonders, the improvements and the units are all different. Different enough to make you stop and think very hard, on occasion.

    In sci-fi mode, the technologies - adaptive farming and aerology, for example - sound pretty complex, but it soon becomes clear that they correspond closely to traditional Civ advances. There are new twists though: your aim is to build a new spaceship to take you home again, but not every scientific advance is available to everyone, so you must steal or trade certain technologies in order to construct it. When you do get access to space flight, you can expand your battle to another planet and an asteroid, all with different terrain and resources. And lots of monsters.

    Fantasy-wise, you get four worlds to play on - earth, air, undersea and underground - and all are linked by magic portals, caves and tunnels. You play one of seven fantasy races in the battle to colonise and dominate all four of them. Races include your \'normal\' humans, elves and goblins, as well as Stygians (undead), Merfolk (an underwater race) or the flying Buteos. There\'s even a Mindgard scenario in which you battle to save the world and put together a giant siege engine before the Dark Lord awakens. To do that you must carry out a dozen linked quests too, which adds extra spice as you still have to manage your civilisation at the same time.

    The extended game is much like the normal one, except that when you do build the spaceship that would have won you the game and taken you away from Earth, there\'s a lot more work to do - like take over yet another planet, a gas giant, the odd star systems, and battle an alien race. The objective is to get back to Earth by building a faster-than-light spaceship (Impossible in reality, of course - Science Ed). Yes, we\'re talking a lot of gaming hours here.

    Ch ch ch ch Changes

    There have been gameplay tweaks along the way too. Advanced settlers and engineers can no longer ignore zones of control and build cities in your territory. They can also be automated to improve the city squares without human input.

    One or two attack ratings have changed, and there\'s a new concept of impassable terrain for land units to struggle with. All the changes are covered in the manual and the comprehensive Civilopedia, although the latter is a little disappointing in its bland approach and heavy use of text.

    There\'s a lot more depth and interest in the various end games, too, particularly in the extended, fantasy and sci-fi games, where winning isn\'t as easy as it looks and a gung-ho bloodbath won\'t do you any favours. The diplomatic and exploration/build AI is much improved, and enemy units seem to spend far less time marching pointlessly backwards and forwards. Unfortunately they still do the same dumb things in combat, like piling multiple units into one square to be knocked off by the next heavy unit to come along (if one unit loses a combat all the others in the square are wiped out too).

    The multiplayer element is now embedded neatly into the main game, rather than bolted on as an added extra as it was before. You can play across the Internet, a LAN, null modem serial cable or even via a rather dubious hot seat. While your opponents are moving their pieces, you can micro-manage your cities and overall strategies, instruct diplomats, determine caravans and so on. This helps blend the play smoothly so that you don\'t feel you\'re hanging around waiting for a slow opponent. In any case, the host can specify a minimum turn time and a few other things.

    So is it all good news for Hasbro and MicroProse? Not really. As well as one or two obvious omissions, TOT is let down by the new 16-bit animated graphics that don\'t quite come off, especially at high zoom levels and in worlds where there\'s a wide range of terrain types and tile improvements. Throw in the expanded number of units on top of some downright weird terrain types, and recognition can get very awkward at times. The most astonishing omission is that there\'s no build queue, which one might have thought was an essential feature by now. Just to rub salt in, there\'s no map or scenario editor either, although TOT will load maps from the earlier version of Civ 2.So what have we got here - Civ 2 with knobs on, or a third-generation upgrade of one of the world\'s best-known strategy games? It matters not a jot, even for existing Civ II owners. The game\'s new features, updated animations and graphics, and the extra worlds and scenarios make it still a timeless choice for turn-based strategy fans. Faults or not, it\'s different but it\'s still Civ.

    Overall rating: 6.5
    ...'>Civilization 2 Test Of Time Download(04.04.2020)